Helper function if you want to bluff (check/call or bet/raise) with a ceratin probability.
 
 
Namespace: Potbot.Gameplay.AisAssembly: PotBot (in PotBot.exe) Version: 0.9.0.1 (0.9.0.1)
 Syntax
Syntaxprotected Decision MaybeDoABluff(
	uint bluffProbPer,
	int raiseProbPer,
	double raisePotTimesMin,
	double raisePotTimesMax,
	Decision actionNoBluff
)
Protected Function MaybeDoABluff ( 
	bluffProbPer As UInteger,
	raiseProbPer As Integer,
	raisePotTimesMin As Double,
	raisePotTimesMax As Double,
	actionNoBluff As Decision
) As Decision
member MaybeDoABluff : 
        bluffProbPer : uint32 * 
        raiseProbPer : int * 
        raisePotTimesMin : float * 
        raisePotTimesMax : float * 
        actionNoBluff : Decision -> Decision 
Parameters
- bluffProbPer
- Type: SystemUInt32
 The probabilty to bluff in percent. Numbers higher than 100 are treated as 100.
- raiseProbPer
- Type: SystemInt32
 The probabilty to bet/raise in percent, when the case has occured that there is a bluff. Numbers higher than 100 are treated as 100.  In all other cases you call/check.
- raisePotTimesMin
- Type: SystemDouble
 In case bluff and raise occured this is the minimum factor of the pot size to bet/raise. Since MakeRaiseDecision(Double, Double) method is used, the resulting decision will be valid.
- raisePotTimesMax
- Type: SystemDouble
 In case bluff and raise occured this is the maximum factor of the pot size to bet/raise. Since MakeRaiseDecision(Double, Double) method is used, the resulting decision will be valid.
- actionNoBluff
- Type: Potbot.Gameplay.DecisionsDecision
 In case no bluff occured, this decision is returned. The probailty for that is 100-bluffProbPer.
Return Value
Type: 
DecisionA random decision, based on the parameters.
 See Also
See Also